Celebrating 13 years in backgammon games

Gapped Crunched Bearoffs

by Walter Trice
15 November 2007


Walter Trice

In the bearoff phase of a game of backgammon the checker play is nearly trivial, but determining the proper cube action can be quite difficult. Mental arithmetic is almost always necessary. Sometimes a pip count for each side is sufficient. In fully crunched positions, with all checkers stacked on low points, a count of the checkers may tell you all you need to know.
 

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Article text Copyright © 1999-2012 Walter Trice and GammonVillage Inc.

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2.
Subject: Re: Gapped Crunched Bearoffs
From: trice
Date: 17 Dec 2007 21:37 EST

Hi John,

I guess I should have made that a little clearer. When I refer to n as "number of rolls" in the context of a pips-vs-rolls or rolls-vs-pips problem I mean something more or less equivalent to a 2*n stack on the ace. So I'm calling 48 a seven roll position because 48 is close to 50, which is 7*7+1. Similarly 56 is nearly 57, which is 8*7+1, so it has an epc close to what it would be for 15 men on the ace.

I originally stated the rule of thumb this way because in the "basic" pips-vs.-rolls situation I wanted to be able to just count the checker-pairs for the rolls side and be done with the math.

Walter Trice

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Celebrating 13 years in backgammon games