by Bart Brooks
25 April 2008
We would all like to be able to play like a world class master. Actually, you can and you do. Think about it. There are some small segments of the game that you play as well as any master. I like to look at backgammon as being able to be broken down into sections, let us say like the small pieces of a 1000 piece jigsaw puzzle. While you may not have the whole picture you can surely get a single piece just perfect. A master can do no better. Add all the pieces together and you have a masterpiece.`
| The rest of this article (31.37 K) is premium content. |
Article text Copyright © 1999-2010 Bart Brooks and GammonVillage Inc.
Didn't Danny Kleinman write about this in his books? Are we paying subscriptions to GammonVillage to read what we have read before?
Great NEW stuff, Bart. You are a real backgammon scientist in search of absolute truth, something your rollouts come closer to "bearing out" than anything Kleinman had available for such analysis. No disrespect whatsoever to Danny, but I don't recall these same conclusions having been noted at any point in his writings.
You provided some great rules of thumb that have perplexed me in the past... thanks.
The position and rolls, rollout data, and your observations has sharpened my understanding of what is going on in these types of positions. Thanks for the work and I look forward to more of your contributions.
I do have 4 suggestions if you publish this kind of data again:
1. Give the answers to each roll immediately after the problem. Going back and forth to a table at the end is not nearly as convenient.
2. Highlight the DMP results where they differ from the money game results.
3. Use a 6 prime rather than a 5 prime for the defending side. The difference may be small but why not reduce the variable of a hit checker escaping to what ever extent possible?
4. Use 3 ply precise instead of 2. I don't know if it matters in contact bear-offs but it probably does in branches that develop after being hit, and the difference in cpu time using 7 truncated is quite small. In general 3 ply results yield higher level of play data and more reliable equities.
Hi Bart,
I agree with Perry. Need the answers at the end of the problems. I only looked at the first problem then started scrolling to find the answer. It took awhile to get there, and then there appeared to be a typo on the very first answer! (moving 3 checkers 6/3 and one checker 5/3 w double twos can't be right).
I would tend to trust your results, and don't recommend you make them 3 ply. Time and effort are wasted and if an answer flip flops well, it was very close anyway. What you want is a rule of thumb like the 65 rule you came up with. I was surprised you didn't find more than that, though.
Ray
I enjoyed & learned from the article, but:
In a whole bunch of positions the roll of 5-4 leaves a shot, but was ignored by the author.
Interesting to note that 2-2 & 6-2, played the exact same way, yield different equities!
You must be signed in to post comments.

