Celebrating 13 years in backgammon games

NAI (Not Artificial Intelligence)

by Phil Simborg
26 May 2009


Phil Simborg

I am not a bot. I am not Snowie, nor GNUBG, nor any other backgammon computer program. While I envy their skills, I am not able to play as well as the bots. Fortunately, most of my opponents are not as good as the bots either.

The problem is, however, that when I attempt to learn the best checker and cube decisions, I pretty much have to rely on the bots. Even when I am fortunate enough to get the advice of one of the better players in the world, unless the answer is obvious, they, too, pay homage to the bot and insist on seeing a full rollout before providing assurance of an answer.
 

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2.
Subject: Re: NAI (Not Artificial Intelligence)
From: PhilSimborg   
Date: 26 May 2009 09:22 EST

Good point Jacob (Stick). It's true that Ray has little recube vig, but a major point is that once I give the cube, I can never use it to end the game at a point where I could and should cash, and even with an 11% takepoint, as it happens, we certainly did get below that before the game ended!

4.
Subject: Re: NAI (Not Artificial Intelligence)
From: roderick   
Date: 01 Jun 2009 01:53 EST

Good article, Phil. I just can't figure out which 15% of the open players would take the first position's cube.... 5-10% maybe.... and I still think 10% is high.

3 point board, 2 checkers on your 1, still behind a 4 point prime.... ghastly...

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Celebrating 13 years in backgammon games