by Walter Trice
18 June 2009

For two months this column has addressed checker play problems in which the main issue has been whether to play 24/18 or 13/7 with a six. We found that the pip count alone was surprisingly good at picking the better six to play, with a significant deficit often pointing to the offensive slot 13/7.
Historically, expert backgammon players began in the late 1980's to shift away from a 13/7 bias toward 24/18 along with a trend toward opening plays involving a 24/18 six. For an opening 6-2, 13/5 had been very common. Today anything but 24/18, 13/11 is rare. The standard opening 6-4 had been the running 24/14, while nowadays players often will choose 24/18, 13/9, or will make the deuce point with 8/2, 6/2. I have always assumed that Bill Robertie's discussion of the issue in his book Reno 1986 (published in 1987) was a pivotal influence. As I recall, within a few weeks of the book's publication the 5 point slot with opening 6-2 had disappeared at the New England Backgammon Club.
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Article text Copyright © 1999-2009 Walter Trice and GammonVillage Inc.
Dear Walter, there seems to be much misprinting in your article.
See e.g. problem 6, were Green has thrown 6-2.
You write:
"Problem 6 looks somewhat similar to Problem 5. Green starts 10 pips up, so he does not want to play prime vs. prime. (Note just how bad 13/8, 13/10 would be here!) 24/16 is an okay play, but 24/21, 13/8 looks just a bit better, putting a builder on the eight and reducing stackage on the midpoint."
How can Green move here 24/21, 13/8 ???
Your comment adresses probably a 5-3 but not a 6-2.
Please correct these likely "copy/paste" errors.
Thank you :-)
Andreas
Right, Andreas. What is showing at the moment is problems from a previous column. This will be fixed soon. Thanks for pointing out the error.
-- Walter
Dear Walter, thank you for correction!
Andreas
@webmaster: After fixing of the errors my post is obsolete now. You may delete it.
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