by Stick
28 August 2009

Continuing my coverage of the most common scores and branching out to short match scores where checker play and cube actions can vary widely from your typical money play we will now move on to -3 -2. In case you missed any of the previous columns here are the links:
| The rest of this article (42.79 K) is premium content. Please subscribe below. |
Article text Copyright © 1999-2012 Stick and GammonVillage Inc.
Great article as usual Stick, very useful!!
Excellent...I love having the 3-1/5-3 reference position.
You stated that the leader's take point is 26.5. I have heard others state that they believe the take point to be close to 30 percent.
What number do you believe it to be; what number do you apply over the board; and will we know sometime soon, for sure, what the number really is, or are we just guessing?
I hope you will write another article dealing with the leader's cube action ATS. You might recall in a match with MCG last week as the leader at this score he gave me a cube which could easily have been either too good or not good enough, but in either case, it was a take. He cubed, hoping to take advantage of the possibility that I might make a mistake and drop, but my clever decision to flip a coin diluted that ploy.
I'm not sure where you, or they, are getting 30% from. I double checked and both Snowie and GNU list roughly the same raw TP for the leader ats. I included the math in the article and it's clearly what I use OtB so I'm not sure what else I can tell you. (I currently use g11 as my MET of preference)
The next article will deal with the other side of the coin, -2 -3, instead of this article, which was -3 -2. I remember your position with MCG and you in fact sent out a few positions recently dealing with this score. I may end up using one or two of them in next month's article, I don't know yet.
Stick
Stick,
In the first reference position you say, "There's a fair bit of volatility in the position even though you have two on the roof and the inferior board you have a big cube! "
But in this position no one is on the bar!!! In short, the position is unclear and what you are saying about it and from whose perspective you are discussing it needs to be clarified. (E.G. You say that GNU is cubing and that you need to decide what to do...but yet appears the polar opposite that "guest" is cubing and GNU needs to decide)
Thanks,
Jason
I'm confused as to what's confusing you. I reread the paragraph and it was perfectly clear to me what diagram it was referring to (the one below the paragraph), who was on roll, as it says "Guest on roll" before the diagram, etc... etc... Try rereading it or someone else let me know if there's something confusing in that part.
As a side note for articles I try to always put the bottom player on roll.
Stick
Very nice article, Stick !
Re: take point for the leader and Phil's question. Phil, I think you're confusing the TP at -3-3 which is 30% to the TP at -2-3 which, using the very reasonable 32% figure for -2-1C is 26.5%.
GNU 0 ply rollouts give somewhat less than 32% for -2-1C while 2 ply rollouts give somewhat more and my 3 ply rollout was slightly more than 32%. I use 32% when playing world class opponents.
If you use an inferior and old MET with the very low 20% gammon figure which results in -2-1C being 30%, then the TP is 20/70 or 28.6%, but in any event, it isn't terribly likely that one can judge a position that closely OTB and if one can judge that MET matters here with the decision, said decision isn't likely to be a big error.
Ty Stick - excellent article again!
I belong to the people mentioned by Phil who believed on a 30% TP at -2/-3.
Source: Kit Woolsey "5 Pt Match".
Woolsey writes re. -2/-3 with respect to the leader:
"He will have to win the game played to a conclusion close to 30% of the time in order to justify taking the double."
As explained by Neil the difference is due to the older MET with lower MWC at -2/-1C as is used in the article of Kit Woolsey.
Hi Stick,
Thanks for another great article! I have a general GNU question.. In the first two cube decisions in the article I noticed that the winning (and gammon) percentages go up after giving away the cube (centered 1-cube vs Gnu owns 2- cube). I would think they would in general go down since you cant double out your opponent. Can you explain whats going on.
Thanks,
John
Excellent article series!
But I have one question: Along with all explanations one gives some arguments on whether it is 26% or just 23%.
How do GG/GS affect the gammon rate? When only a few point are to go in a match the GG/GS situation will by nature occur more frequently, and changes to these lower numbers in the table affect the entire MET.
So again, how does GG/GS affect the gammon rate? Or are my GG efforts just eaten by my opponent's GS activities, and in reality - if we both agree on it - we could play on as usual since statistically there is no difference? :-)
Thanks, Christoph
And some more information on the takepoint at 30%: http://www.bkgm.com/articles/met.html
Tom Keith there derives the 30% TP when explaining how to compute a MET.
Congrats+thanks for a great article from Stick again!
One small detail:
The nactation for the move sequence in pos. 5 seems erroneous to me:
"The sequence for any of you out there who follow my nactation obsession is: 64S-22R-21U-53P-21@-C? "
53P was made by red and red has after that a cube decision. How could this be?
May be the sequence is:
53P-64S-22R-21U-21@-C
I'm reading this great article for the second of what I expect to be numerous times.
Reading the comments, I see now what Jason (ROQREGA) was confused about. First I think he was assuming that the pattern of your article was "diagram 1, discussion of diagram 1, diagram 2, discussion of diagram 2, etc." So he was confused because you started your discussion of diagram 2 *before* showing diagram 2, and he missed the words "shown below." Although I did not find it confusing myself, perhaps some readers would prefer it to be more visually obvious where you stop discussing one position and start discussing a new position, without having to catch words like "above" and "below" in the text.
The second thing is that he was confused by the fact that in your first diagram, the players are labeled "gnubg" and "Guest" but in the text you say that "gnubg" is actually you and "Guest" is GNU Backgammon. Again it didn't confuse me but if one person was confused then others might be too.
You must be signed in to post comments.

