by Jake Jacobs
10 April 2012
Spring is here, and prom season is in full swing.
"All the cats" may want to dance with Sweet Little Sixteen, but I am sure that for this quiz you are glad she came in off the bar instead of dancing.
All problems are money games, Black on roll, owning the cube.
These problems are all pretty similar. In Problems One through Three the choices are to come out, hitting, or come in and hit on your own bar. In Four through Six you may escape, prime, or hit the second checker off your acepoint. In Problems Seven and Eight you may escape, hit loose, or bring another builder into range. In Nine you may boldly hit loose, breaking your prime, or play quietly. Finally, in Problem Ten you may escape, or hit loose.
The differences are slight, and have to do with how well White can contain your checker, and when you have two back, how dangerous it is to leave the anchor. The answers given below thus speak for themselves.
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Article text Copyright © 1999-2014 Jake Jacobs and GammonVillage Inc.
"The answers given below speak for themselves." - for me this is not enough for an article here, I'd expect to get the explanations as well - thanks Andreas
I think the daigram 9 is wrong as the diagram has black on the bar so the solution 7/6 7/1* is impossible.
Thanks for the error report. I have put in the proper 9th diagram!
Frank Williams GammonVillage Inc.
I agree with Andreas that in some cases the answers don't speak for themselves. For example, in some of the later positions, Black is playing on, and it's not obvious to me that the checker play remains the same if the cube is moved to White's side. Even if the play is the same, it may be for a different reason.
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