by Ash Dalvi
17 July 2012
In my final article on Prime vs Blitz, I look at situations when white has one checker behind (but not at the edge) of his opponent's 5 prime and black has a 1 or 2 checkers on the bar.
At the end of this article, I will present a list of numbers that can be memorised in order to calculate Prime vs Blitz cubes.
|on roll, cube action?|
|Analyzed in Rollout|
|Player Winning Chances:||61.13% (G: 32.46% B: 1.09%)|
|Opponent Winning Chances:||38.87% (G: 7.07% B: 0.33%)|
|Player Winning Chances:||61.54% (G: 32.41% B: 1.08%)|
|Opponent Winning Chances:||38.46% (G: 6.95% B: 0.31%)|
|No Double:||+0.660 (-0.026)|
|Best Cube action: Double / Take|
|1296 Games rolled with Variance Reduction.|
Dice Seed: 68680035
Moves: 3 ply, cube decisions: XG Roller
|Confidence No Double:||± 0.019 (+0.641...+0.678)|
|Confidence Double:||± 0.024 (+0.661...+0.710)|
|Double Decision confidence:||95.0%|
|Take Decision confidence:||100.0%|
|Duration: 19 minutes 45 seconds|
eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross
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Article text Copyright © 1999-2013 Ash Dalvi and GammonVillage Inc.
This has been an excellent series and I plan to come back to these articles repeatedly until I've mastered the material.
I agree with Timothy. Will read the entire series once a week for a couple of months. Good work!
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