22 May 2013 - by Phil Simborg
For over 20 years I played backgammon and had no clue what the above terms meant. Like most social players, I was playing strictly with friends and family and never entered a tournament or played with a serious player.
14 May 2013 - by Jason Pack
Since the bot revolution of the 1990s, all major aspects of backgammon theory have been explored and our understanding of key concept such as the race vs. timing, the price of gammons at different match scores, and the play of backgames and blitzes have all been transformed.
23 Jan 2013 - by Clyde Wolpe
After far too lengthy a break, I'm back with some more articles from the positive backgammon series. This time, I've collaborated with Grant Hoffman, my co-author in our upcoming book.
03 Jan 2013 - by Robert Urquhart and Phil Simborg
The previous article, UCC, describes a method of finding the pip difference for any Backgammon position, using a novel "Colorless" approach. This article extends that concept to develop an Absolute Pip Count Algorithm (UAPC).
27 Dec 2012 - by Mary Hickey
This article is to clarify the issues involved in motivation for backgammon improvement, help you decide what your game-related goals should be, and then proceed on the path toward achieving them.
25 Dec 2012 - by Robert Urquhart and Phil Simborg
Robert Urquhart is a retired IBM software engineer and has been a backgammon enthusiast for many years. He has developed a method that quickly and easily provides the pip count difference for any position.