Last time we covered the dynamics of three away two away from the trailer's standpoint, otherwise known as -3 -2. This time we'll be launching into the same score from the leader's point of view which will be referred to from here on out as -2 -3.
Continuing my coverage of the most common backgammon scores and branching out to short match scores where checker play and cube actions can vary widely from your typical money play we will now move on to -3 -2.
Having already covered Double Match Point and Gammon Go the next logical step is the flip side of the gammon go coin commonly known as Gammon Save or GS.
It is a key element of tournament backgammon to understand as much as possible about the most common scores. This month we begin with double match point, or dmp.