The position and rolls, rollout data, and your observations has sharpened my understanding of what is going on in these types of positions. Thanks for the work and I look forward to more of your contributions.
I do have 4 suggestions if you publish this kind of data again:
1. Give the answers to each roll immediately after the problem. Going back and forth to a table at the end is not nearly as convenient.
2. Highlight the DMP results where they differ from the money game results.
3. Use a 6 prime rather than a 5 prime for the defending side. The difference may be small but why not reduce the variable of a hit checker escaping to what ever extent possible?
4. Use 3 ply precise instead of 2. I don't know if it matters in contact bear-offs but it probably does in branches that develop after being hit, and the difference in cpu time using 7 truncated is quite small. In general 3 ply results yield higher level of play data and more reliable equities.