Mythbusters 3: The 22 Point Anchor

by Stick
25 March 2011


Stick

So far in the Mythbusters series we've verified how important making the 5 point is and realized that Pottle's Law of always running the last checker may not be something to apply as nonchalantly as making the five point but the rule does clue us in that escaping that last checker may be more important than we had previously thought. This month we will take a look at 22 point anchor cubes.

I've heard this myth expressed many different ways so you may have your own version of it. Roughly the myth we're looking at today is 'most 22 point anchor games are takes'. I've heard it less commonly pronounced as 'all 22 point anchor games are takes' and on the other end of the spectrum 'at worst the 22 point game is almost a take'. However you want to phrase it we want to know if the 22 point anchor game on its own can be generalized for proper cube actions and what specifics of the positions may be commonly recurring that we can use to better analyze 22 point anchor games.
 

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Article text Copyright © 1999-2018 Stick and GammonVillage Inc.

 
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