by Douglas Zare
7 November 2011
Even the last few rolls of a backgammon race can have some interesting checker play decisions.
Last month we looked at racing two checkers home for the win. That occurs after the coup classique works, but it is less common if your opponents play fewer ace point games and deep backgames.
Close races to save the gammon are more common such as after two checkers are closed out. You not only have the choice of how close to keep your stragglers together, you also need to decide whether to fill gaps in your board.
In this column we will look at some of the decisions about filling gaps in your board and the effective pip count.
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