by Douglas Zare
14 December 2011
Races are the simplest part of backgammon, but they still produce interesting checker plays. Let us continue to study racing to save the gammon. In Part 1, we looked at filling an ace point gap and the effective pip count. In this column, we will look at other gaps, and we will use a database to find the optimal plays.
When you are trying to bear off next roll, sometimes you just have to count the rolls out of 36 which bear off. These basic examples can be instructive.
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