Sweet 16 In The Prime Of Life Quiz

by Jake Jacobs
10 April 2012

Jake Jacobs

Spring is here, and prom season is in full swing.

"All the cats" may want to dance with Sweet Little Sixteen, but I am sure that for this quiz you are glad she came in off the bar instead of dancing.

All problems are money games, Black on roll, owning the cube.

These problems are all pretty similar. In Problems One through Three the choices are to come out, hitting, or come in and hit on your own bar. In Four through Six you may escape, prime, or hit the second checker off your acepoint. In Problems Seven and Eight you may escape, hit loose, or bring another builder into range. In Nine you may boldly hit loose, breaking your prime, or play quietly. Finally, in Problem Ten you may escape, or hit loose.

The differences are slight, and have to do with how well White can contain your checker, and when you have two back, how dangerous it is to leave the anchor. The answers given below thus speak for themselves.

1. Black to play 16?

The rest of this article (4.27 K) is premium content. Please subscribe below.

GammonVillage Subscriptions:

Choose a subscription length. Your best value is the lifetime subscription.

3 Month Subscription
30 Dec 2020
1 Year Subscription
30 Sep 2021
Lifetime Subscription

Proceed to Step Two

We accept Visa, Mastercard, American Express, Discover Card and PayPal. Google Wallet available.

Article text Copyright © 1999-2020 Jake Jacobs and GammonVillage Inc.

You must be signed in to rate articles.
List Price: $325.00Sale Price: $265.00
Join the GammonVillage Store Affiliate Program today.
Help Wanted
Backgammon Board Game Cartoon
Social Networking
Become a Fan on Facebook
Follow us on Twitter

Follow Us
U.S. Backgammon Federation
The U.S. Backgammon Federation
Terms & Conditions I Privacy Policy I About Us I Contact Us I Advertise I Affiliates I Site Map