28 January 2013
The term 'pointless double' refers to any cube where the player doubling has not made any additional inner board points since the start of the game. In trying to break the game and especially cube decisions down into smaller manageable chunks I would save any pointless double that I came across in real over the board play. In looking back on my collection I noticed that which should have been obvious if I had given it any thought. There are really only two (and a half, to be explained later) different kinds of pointless doubles, the early game blitzing decisions and the later game holding game decisions. Still, I thought analyzing this type of position independently from early game blitzes or holding games could add some insight into my game and improve agruably the most important aspect of backgammon play, cube handling.
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