Save the Gammon

by Stick
30 July 2013


I am fortunate enough to give backgammon lessons. Not only do people pay me to talk about backgammon but thanks to them, I learn a lot in the process. Just the other week one of my students asked me if I had any tips for when to run off the gammon. More specifically, when to break anchor to run one of those checkers instead of playing in the outfield, into the inner board wasting pips, or into the inner board and breaking it. Off the top of my head I had very little. I had never really given it much thought. After going through some other people's matches thanks to the database of bg matches that is ever expanding and playing out a bunch of games on my own I still hadn't run across much material I could use. I knew these positions arose I wasn't finding any, that's all. So I did what I don't like generally doing, I created positions. More to say after you take the quiz yourself.

Number 1

is Player 2

score: 0
pip: 50
Unlimited Game
pip: 111
score: 0

is Player 1
to play 46

eXtreme Gammon Version: 2.10

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