Stick Errs - Stick Blunders

by Stick
6 February 2015


Stick

I only had three matches streamed from the ABT event in San Antonio at the end of January/beginning of February. I always want to be streamed because I love having my matches recorded so I can not only see how I played but also review my errors and blunders later on. In this article I have taken my 18 errors/blunders from two matches and analyzed them. This doesn't mean there isn't more to learn from for myself personally within' the match just that these are the biggest and best.



Even plays I got right over the board I may have been half guessing at and I will review to get a more firm grip on my donkey-esque plays. If you'd like to download the matches in full you can grab them over at my forums. Be warned the analysis is immediately after the problem so scroll slowly and make your choice before proceeding. Let me know how you did in the comments. You're sure to do better than I did as I missed them all!



Number 1



is Player 2

score: 2
pip: 121
11 point match
pip: 131
score: 2

is Player 1
XGID=-BaB-BBB----cB---bbdBA-ba-:1:-1:1:52:2:2:0:11:10
to play 52

1.Rollout17/5 7/2* eq: +0.089
Player:
Opponent:
56.09% (G:23.92% B:0.31%)
43.91% (G:10.55% B:0.33%)
Conf.: ± 0.012 (+0.077...+0.101) - [100.0%]
Duration: 4 minutes 30 seconds
2.Rollout121/14eq: +0.032 (-0.057)
Player:
Opponent:
54.99% (G:18.30% B:0.27%)
45.01% (G:8.71% B:0.27%)
Conf.: ± 0.010 (+0.022...+0.042) - [0.0%]
Duration: 4 minutes 06 seconds
 
1 648 Games rolled with Variance Reduction.
Dice Seed: 34579019
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.206.pre-release, MET: Kazaross XG2



When reviewing I like to take note of a few things. First, did I consider the best play and if so how easy of a decision was it for me to make the wrong play? After that I double check to make sure it isn't the score or cube position that is making my play wrong. Finally, if I still remember, I revisit my thoughts on the subject and try to single out the reasons I went wrong.



Here I definitely didn't automatically make this play. I did consider hitting, especially with the opponent's ace point being blotted, not owning the cube, and a race I'm behind in. Ultimately though I didn't feel like I had enough men in the zone or enough covers even when the opponent doesn't enter or enters poorly. I also remember thinking to myself that blitzing is often the wrong game plan at dmp esp. when light on material. That's one spot I went wrong, the dmp actually is hitting and it is probably hitting because we are behind in the race.



Turns out the cube position makes little difference nor does the blot on my opponent's ace point. It's simply correct here to hit no matter what because of the race, our board strengths, and the big gain on all fanning numbers and the poor entries. I had many plays over the weekend where I was somewhat torn between hitting/attacking and making a safer play. A theme I should apparently revisit in my studies.


 
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